"We wanted to give these students a realistic view of what college drinking culture encompasses and show them how their drinking decisions can affect their night but even in the long term, their college experience and their drinking habits," says Savannah Flynn, product manager at the center."Decisions That Matter" deals with sexual assault and how bystanders can intervene. The game was a class project at Carnegie Mellon University. The game is designed like a graphic novel, using life-like scenarios that don’t always present an obvious answer. Kirsten Rispin, one of the creators, hopes the game elicits students to think “honestly and critically” about how they’d handle situations involving sexual assault, according to the article.
"With the story, we wanted characters that were believable, dialogue that was believable, scenarios that were believable," she says.___________________________________________________________________________ If you or a loved one has a drinking problem, please contact Pace Recovery Center.